Venarossa is an electronic music project inspired by nature and the untamed wilderness. Its concept draws upon sonorities associated with medieval music and the soundtracks of fantasy works, incorporating the distinctive elements of dungeon synth and its derivative subgenres. No form of AI is employed in its creation.
Dungeon synth
Medieval ambient
Forest synth
Nature synth
Fantasy synth
Dark ambient
Comfy synth
venarossaproject@gmail.com
We began in the morning, under a pale and heavy sky, and entered the forest on a narrow, old path. The trees were tall—oaks and beeches—with trunks covered in green mold, like dark pillars under the shade. On the ground, ferns grew thick and soft, their fronds half curled, half open, as if they were slow to wake with the day.
Here and there, a rowan tree stood alone, its white flowers almost gone, small red berries starting to form in clusters. The ground was covered in thick moss, grey and green, clinging to the roots and stones that pushed up through the soil. Every step we took sank a little, as if the forest floor were soft, living, breathing. The air smelled of damp wood, wild garlic, and something slightly sour, like old, rotting leaves.
We followed a small stream, barely more than a thin trickling line of water, that moved between smooth stones hidden under moss and roots. The water was clear but cold, and it ran in shallow channels that twisted between ferns and tree trunks. The ferns here grew taller, and their fronds brushed our shoulders like soft green hands, while a dark ivy climbed the tree trunks, its leaves almost black, its grip strong and sure.
The deeper we went, the more the trees thinned out. The trunks stood farther apart, and patches of light came through the leaves, lying on the moss like thin coins. The air felt heavier, not warmer, but close, as if the forest held its breath. Birds called from time to time, with sharp or soft notes, but their voices never seemed to come from the same direction twice.
We stopped for a short rest on a small rise, where the ground lifted just a little. Looking back, we could no longer see the path. The ferns, the ivy, the trees, all hid it away, like a secret. The air, thick with moisture, carried only the quiet rustling of leaves and the soft sound of our own breathing.
We went on, for what felt longer than it was, until the ground slowly sloped down more steeply. The ferns grew much taller, some of them twice as high as a man, and they pressed against us as we walked, like a green wall. The small stream we had been following disappeared, sinking into the ground, and its sound stopped, as if the forest in this place had decided to be quiet.
At a certain point, the trees ended. We stepped from the thick forest onto a low shelf of rock, still covered in moss, but with a harder, stony layer underneath. The air here was colder, and carried a different smell—not just of plants, but something cooler and drier, like stone and damp earth. It breathed up from small cracks and holes in the rock, as if the ground under our feet had lungs.
I turned to my companion and said:
“There it is.”
He followed my hand, and looked toward a small opening in the rock, half hidden behind moss and ivy. The mouth of the cave was not big or grand, but the air that came from it felt different—colder, heavier, more alive, like a long, slow breath.
We moved closer, slowly. I pushed aside the ivy, its stems wiry and strong, its dark leaves like a curtain. The moss peeled away, and the stone behind it showed darker, wet, and marked with white lines, as if something long ago had flowed through it. The opening looked like a crack, but the edges were a bit smoother, not completely wild. It seemed as if someone, once, had worked the stone just enough to make it passable, then stopped and left it half‑finished.
I knelt down and put my hand into the dark. The cool air met my skin, like a breath that had been waiting a long time.
“It breathes,” I said.
He knelt beside me, listening more with his body than with his ears, as if he wanted to feel the stone under his hands.
“It does,” he said at last. “It is not only a cave. It is a mouth, and the mouth has stayed open, perhaps for a long time.”
I took the rope from where we had carried it on our shoulders and tied it to a tough, low bush that grew near the opening. The bush had small, hard leaves and thin, knotted roots, as if it clung tightly to the rock. The rope, resting against it, felt sure, solid. I pulled it taut, to test it, and my companion, who would stay above, said, in his quiet, steady way:
“Go slow. The rope follows you, the light is yours, but do not forget the weight of the stone.”
“I will,” I answered. “I walk not to win, but to measure.”
He said nothing more, and I began the descent, hand over hand, until the beam of my lamp touched the first wall of stone…
Side A
01. A solitary trail slowly ascends
02. Clearing beyond the hedge
03. The hidden valley unfolds
04. Old earth houses
05. The high routes
06. The high routes
07. The high routes
08. The high routes
09. The high routes
10. The high routes
11. The high routes
12. The high routes
13. The high routes
14. The high routes
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Side B
01. A solitary trail slowly ascends
02. Old earth houses
03. The hidden valley unfolds
04. Waterfall
05. The high routes
06. The high routes
07. The high routes
08. The high routes
09. The high routes
10. The high routes
11. The high routes
12. The high routes
13. The high routes
During the time I was creating this album I listened to the following music (a lot):
Excellent Strategy Manuals Inc. - especially HOLLOW MOUNTAIN ADVENTURES and POCKET ZONE: DRACULA'S HOUSE
Radagast - Sounds of the World Vermis Vol.1 (listened to this on repeat a lot of times)
Percival - Unreachable (by Ancient Kingdom)
USKK - Yr Hen Ogledd and Kernow Nemeton
Warcraft 2 OST - especially tenChux's remixes (TX3)
BOAR'S HUNTER - Let's go cook with Boar's Hunter
Mirkwood - Mirkwood (Silenius' Side Project)
Thontil - Stout Staves, Sure Feet
Hewer of Caves and Mahr G'Didj - Songs From Tull
Ancient Boreal Forest - Caliginous Forest / Depths of the Old Tomb
Morrowind OST ambience (relaxing videos from youtube)
Dawn of Fire - Apex Predator
Borg - Medieval Dreams and Woodland
Gloomy Reflections - Oath of the Paladins
Gli OSSI (S. Sorini) - Canto del lago
Various Chinese music, especially the soundtrack of 90s TV series "Legend of the White Snake"
Soundtrack from "Raining in the Mountain", 1979 taiwanese movie
Unsheated Glory - Beneath Sun and Soil
Emyn Muil - Afar Angathfark and Túrin Turambar Dagnir Glaurunga especially
Lugburz - Behind The Gates of Black Abyss
Syntosaurus - Prehistoric Gods III
Some harp track from the Dungeon Siege OST
Gothic 2 OST
GoberSnorg - GoberSnorg
Botanic Vendor - A Marvel of Color and Beauty
Graham Simpson - Goal! Mundial
GLOAMWALKER - Dance of the White Caps
I praise all the artists who created these gems, keeping me company and illuminating my path for about a year and who will remain forever in my mind.
The album was made on a Teenage Engineering EP-1320, using only the original preset sounds.
On some track a TE PO-33 was also used, with the EP-1320 samples loaded in and in sync with the EP-1320.
The voice was recorded from a laptop mic, processed in real time with Rakarrack.
The process:
- Notes were played directly on the EP-1320 or using an external midi keyboard.
- The tracks were recorded onto a Boss RC 500 looper.
- Final mixing and mastering in Audacity, adding the vocal samples.
- The final mix was recorded onto cassette and then re-digitalized.
Made between february 2025 and february 2026.
Venarossa music project
Artwork and music by Venarossa.
Last update: Jan 2026
"Lost in the depths of the forest..."
Established: 2025